| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
 - Steve![]()  0,100 |  251 kills: 119, deaths: 132  |  47%  |  1.102 Major League |  33.62% +2.66 skill (1) | ||
 - A_Donic![]()  0,100 |  249 kills: 117, deaths: 132  |  47%  |  1.019 Bootcamp League |  41.06% +2.36 skill (1) | ||
 - 3APA3A![]()  0,100 |  161 kills: 55, deaths: 106  |  34%  |  1.035 Bootcamp League |  39.59% +2.42 skill (1) | ||
 - Edelstahl![]()  0,100 |  123 kills: 64, deaths: 59  |  52%  |  980 Bootcamp League |  44.74% +2.21 skill (1) | ||
 - Sumofisch![]()  0,100 |  74 kills: 25, deaths: 49  |  34%  |  1.615 Expert League |  6.62% +3.74 skill (1) | ||
 - Jencek![]()  1,99 |  54 kills: 8, deaths: 46  |  15%  |  1.378 Premier League |  14.95% +3.40 skill (1) | ||
 - Killuminati![]()  0,100 |  39 kills: 16, deaths: 23  |  41%  |  1.010 Bootcamp League |  41.94% +2.32 skill (1) | ||
 - MOHAX![]()  0,100 |  28 kills: 19, deaths: 9  |  68%  |    1.117 Not Qualified |  32.36% +2.71 skill (1) | ||
 - redsn0w15![]()  0,100 |  18 kills: 7, deaths: 11  |  39%  |    1.101 Not Qualified |  33.77% +2.65 skill (1) | ||
 - Skipper![]()  0,100 |  17 kills: 10, deaths: 7  |  59%  |  783 Bootcamp League |  63.32% +1.47 skill (1) | ||
 - [[eAF]]nOrdyy26![]()  0,100 |  16 kills: 9, deaths: 7  |  56%  |    984 Not Qualified |  44.33% +2.23 skill (1) | ||
 - [[GEL]]Everyday![]()  1,99 |  10 kills: 5, deaths: 5  |  50%  |  854 Bootcamp League |  56.77% +1.73 skill (1) | ||
 - [[4GF]]Nitro0o![]()  100,0 |  10 kills: 2, deaths: 8  |  20%  |  1.064 Bootcamp League |  36.96% +2.52 skill (1) | ||
 - [991643]![]()  0,100 |  7 kills: 3, deaths: 4  |  43%  |    1.125 Not Qualified |  31.74% +2.73 skill (1) | ||
 - Rokasch![]()  0,100 |  7 kills: 0, deaths: 7  |  0%  |    1.225 Not Qualified |  24.01% +3.04 skill (1) | ||
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						Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount.  | 
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