Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
---|---|---|---|---|---|---|
- STEFAN 0,100 | 12 kills: 7, deaths: 5 | 58% | 886 Not Qualified | 40.24% +2.39 skill (1) | ||
- [[BRO]]Everyday 1,99 | 9 kills: 5, deaths: 4 | 56% | 931 Not Qualified | 36.17% +2.55 skill (1) | ||
- Cinikcz 0,100 | 6 kills: 2, deaths: 4 | 33% | 776 Not Qualified | 50.70% +1.97 skill (1) | ||
- ericcz 0,100 | 5 kills: 3, deaths: 2 | 60% | 917 Bootcamp League | 37.45% +2.50 skill (1) | ||
- [[4GF]]Garry talking skull 100,0 | 5 kills: 4, deaths: 1 | 80% | 1.251 Premier League | 14.24% +3.43 skill (1) | ||
- [[BRO]]Achiles.cz 1,99 | 4 kills: 2, deaths: 2 | 50% | 971 Not Qualified | 32.77% +2.69 skill (1) | ||
- [[DG]]Heroin is good. 1,99 | 3 kills: 1, deaths: 2 | 33% | 1.046 Not Qualified | 26.74% +2.93 skill (1) | ||
- [[eAF]]MadaraUchiha 1,99 | 2 kills: 2, deaths: 0 | 796 Not Qualified | 48.80% +2.05 skill (1) | |||
- BenGOrO 1,99 | 2 kills: 0, deaths: 2 | 0% | 732 Not Qualified | 54.94% +1.80 skill (1) | ||
- [[Old]]hamik 0,100 | 2 kills: 1, deaths: 1 | 50% | 871 Not Qualified | 41.65% +2.33 skill (1) | ||
- Renatka 1,99 | 2 kills: 1, deaths: 1 | 50% | 1.066 Bootcamp League | 25.29% +2.99 skill (1) | ||
- [[eAF]]KARLOS 1,99 | 1 kills: 1, deaths: 0 | 993 Bootcamp League | 30.91% +2.76 skill (1) | |||
- [[bb~]]imba' 0,100 | 1 kills: 1, deaths: 0 | 1.117 Not Qualified | 21.73% +3.13 skill (1) | |||
- T_N_T 1,99 | 1 kills: 0, deaths: 1 | 0% | 1.128 Not Qualified | 21.04% +3.16 skill (1) | ||
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
Worst Enemy |
Cinikcz Better avoid this opponent next time |
Skill Booster |
[[4GF]]Garry talking skull Gain optimal skill by winning next confrontation |
Push Over |
BenGOrO Collect your easy points here |
Skill Sponsor |
BenGOrO Paid his dues, better thank this opponent next time around |