| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- CL_ID_4![]() 0,100 | 17 kills: 9, deaths: 8 | 53% | 1.157 Major League | 36.12% +2.56 skill (1) | ||
- KARAPOTHTHA![]() 0,100 | 14 kills: 3, deaths: 11 | 21% | 1.329 Not Qualified | 22.65% +3.09 skill (1) | ||
- lucky![]() 0,100 | 13 kills: 6, deaths: 7 | 46% | 981 Not Qualified | 52.64% +1.89 skill (1) | ||
- gAiZ![]() 0,100 | 10 kills: 4, deaths: 6 | 40% | 1.102 Major League | 41.19% +2.35 skill (1) | ||
- Heuvel![]() 0,100 | 9 kills: 0, deaths: 9 | 0% | 1.113 Not Qualified | 40.15% +2.39 skill (1) | ||
- ElGringo![]() 0,100 | 5 kills: 0, deaths: 5 | 0% | 1.118 Not Qualified | 39.64% +2.41 skill (1) | ||
- W@rZ/Zetor_7245![]() 1,99 | 4 kills: 1, deaths: 3 | 25% | 1.177 Not Qualified | 34.37% +2.63 skill (1) | ||
- Dante![]() 0,100 | 3 kills: 0, deaths: 3 | 0% | 1.192 Not Qualified | 33.10% +2.68 skill (1) | ||
- RAMBO![]() 0,100 | 2 kills: 0, deaths: 2 | 0% | 1.040 Not Qualified | 47.05% +2.12 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| KARAPOTHTHA Better avoid this opponent next time |
| Skill Booster |
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| KARAPOTHTHA Gain optimal skill by winning next confrontation |
| Push Over |
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| lucky Collect your easy points here |
| Skill Sponsor |
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| RAMBO Paid his dues, better thank this opponent next time around |