| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- gAiZ![]() 0,100 | 5 kills: 4, deaths: 1 | 80% | 1.102 Major League | 51.61% +1.94 skill (1) | ||
- MERO![]() 0,100 | 5 kills: 4, deaths: 1 | 80% | 959 Not Qualified | 64.88% +1.40 skill (1) | ||
- Racer![]() 0,100 | 5 kills: 5, deaths: 0 | 1.009 Not Qualified | 60.36% +1.59 skill (1) | |||
- CL_ID_4![]() 0,100 | 3 kills: 2, deaths: 1 | 67% | 1.157 Major League | 46.27% +2.15 skill (1) | ||
- Dante![]() 0,100 | 2 kills: 1, deaths: 1 | 50% | 1.192 Not Qualified | 42.97% +2.28 skill (1) | ||
|
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
||||||