| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- gAiZ![]() 0,100 | 15 kills: 10, deaths: 5 | 67% | 1.102 Major League | 50.09% +2.00 skill (1) | ||
- Shark_again![]() 0,100 | 8 kills: 4, deaths: 4 | 50% | 1.119 Not Qualified | 48.41% +2.06 skill (1) | ||
- KARAPOTHTHA![]() 0,100 | 8 kills: 4, deaths: 4 | 50% | 1.329 Not Qualified | 29.55% +2.82 skill (1) | ||
- Dante![]() 0,100 | 3 kills: 1, deaths: 2 | 33% | 1.192 Not Qualified | 41.48% +2.34 skill (1) | ||
- [[PR]]ElkY![]() 0,100 | 1 kills: 1, deaths: 0 | 986 Not Qualified | 61.04% +1.56 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| Dante Better avoid this opponent next time |
| Skill Booster |
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| KARAPOTHTHA Gain optimal skill by winning next confrontation |
| Push Over |
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| [[PR]]ElkY Collect your easy points here |
| Skill Sponsor |
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| [[PR]]ElkY Paid his dues, better thank this opponent next time around |