Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
---|---|---|---|---|---|---|
- pistoneq 0,100 | 50 kills: 13, deaths: 37 | 26% | 1.187 Not Qualified | 33.47% +2.66 skill (1) | ||
- [[GEL]]Everyday 0,100 | 13 kills: 8, deaths: 5 | 62% | 926 Not Qualified | 57.78% +1.69 skill (1) | ||
- mario 0,100 | 3 kills: 1, deaths: 2 | 33% | 1.000 Not Qualified | 50.75% +1.97 skill (1) | ||
- CL_ID_9 0,100 | 2 kills: 1, deaths: 1 | 50% | 925 Not Qualified | 57.85% +1.69 skill (1) | ||
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
Worst Enemy |
pistoneq Better avoid this opponent next time |
Skill Booster |
pistoneq Gain optimal skill by winning next confrontation |
Push Over |
CL_ID_9 Collect your easy points here |
Skill Sponsor |
[[GEL]]Everyday Paid his dues, better thank this opponent next time around |