| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- Felix_SL![]() 0,100 | 8 kills: 3, deaths: 5 | 38% | 921 Not Qualified | 48.38% +2.06 skill (1) | ||
- CL_ID_4![]() 0,100 | 6 kills: 1, deaths: 5 | 17% | 987 Not Qualified | 42.05% +2.32 skill (1) | ||
- Clubwasantha![]() 0,100 | 6 kills: 1, deaths: 5 | 17% | 1.124 Not Qualified | 30.01% +2.80 skill (1) | ||
- CL_ID_5![]() 0,100 | 4 kills: 3, deaths: 1 | 75% | 955 Not Qualified | 45.13% +2.19 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| CL_ID_4 Better avoid this opponent next time |
| Skill Booster |
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| Clubwasantha Gain optimal skill by winning next confrontation |
| Push Over |
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| Felix_SL Collect your easy points here |
| Skill Sponsor |
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| CL_ID_5 Paid his dues, better thank this opponent next time around |