Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
---|---|---|---|---|---|---|
- CL_ID_4 0,100 | 32 kills: 21, deaths: 11 | 66% | 1.086 Not Qualified | 64.09% +1.44 skill (1) | ||
- Felix_SL 0,100 | 13 kills: 6, deaths: 7 | 46% | 1.013 Not Qualified | 70.28% +1.19 skill (1) | ||
- CL_ID_5 0,100 | 8 kills: 7, deaths: 1 | 88% | 1.050 Not Qualified | 67.20% +1.31 skill (1) | ||
- 5218 0,100 | 6 kills: 5, deaths: 1 | 83% | 994 Not Qualified | 71.75% +1.13 skill (1) | ||
- [[4GF]]Kebi 100,0 | 6 kills: 3, deaths: 3 | 50% | 1.096 Not Qualified | 63.27% +1.47 skill (1) | ||
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
Worst Enemy |
Felix_SL Better avoid this opponent next time |
Skill Booster |
[[4GF]]Kebi Gain optimal skill by winning next confrontation |
Push Over |
5218 Collect your easy points here |
Skill Sponsor |
CL_ID_5 Paid his dues, better thank this opponent next time around |