| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- Motif![]() 0,100 | 15 kills: 7, deaths: 8 | 47% | 1.149 Not Qualified | 51.29% +1.95 skill (1) | ||
- =[GoW]= Napo![]() 0,100 | 15 kills: 6, deaths: 9 | 40% | 1.222 Not Qualified | 44.27% +2.23 skill (1) | ||
- kakla![]() 0,100 | 9 kills: 5, deaths: 4 | 56% | 1.162 Not Qualified | 50.02% +2.00 skill (1) | ||
- Ciommi![]() 0,100 | 9 kills: 7, deaths: 2 | 78% | 1.063 Not Qualified | 59.44% +1.62 skill (1) | ||
- CL_ID_11![]() 0,100 | 7 kills: 4, deaths: 3 | 57% | 1.068 Not Qualified | 58.92% +1.64 skill (1) | ||
- CL_ID_6![]() 0,100 | 6 kills: 3, deaths: 3 | 50% | 1.155 Not Qualified | 50.74% +1.97 skill (1) | ||
- CL_ID_16![]() 0,100 | 5 kills: 2, deaths: 3 | 40% | 1.070 Not Qualified | 58.77% +1.65 skill (1) | ||
- =[GoW]= Sarix![]() 0,100 | 1 kills: 1, deaths: 0 | 1.016 Not Qualified | 63.71% +1.45 skill (1) | |||
- Spitfire![]() 0,100 | 1 kills: 1, deaths: 0 | 926 Not Qualified | 71.25% +1.15 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| CL_ID_16 Better avoid this opponent next time |
| Skill Booster |
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| =[GoW]= Napo Gain optimal skill by winning next confrontation |
| Push Over |
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| Spitfire Collect your easy points here |
| Skill Sponsor |
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| Spitfire Paid his dues, better thank this opponent next time around |